//Nathan Popham
//4003-573-01: Procedural Shading
//Lab 4 
//
//mybrick.vert
// Textures a surface with a pattern of 1x1, 1x2, and 2x2 blocks. A predefined
// 5x5 pattern of these blocks is repeated across the surface.
//



varying vec3 pos;

varying vec3 N;

void main()
{
   gl_TexCoord[0] = gl_MultiTexCoord0;

   N = normalize(gl_NormalMatrix * gl_Normal); 

   pos = gl_Vertex.xyz;
   gl_Position = ftransform();
}
